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1. podkills for stealing - in Crime and Punishment [original thread]
Heathyr O'Halloran wrote: Not mentioned is the fact that if you engage a suspect, or a criminal, and lose your ship, they can legally pod you :P Just had the displeasure of experiencing this myself. Some douches ganked my venture as I mined ...
- by Vladtsun Raide - at 2012.12.08 04:03:00
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2. At What Point Do Level II Missions Become Available - in Missions & Complexes [original thread]
Pretty much the title: At what point do level II missions become available? Is there any trick to expediting the process other than doing missions through the same agent all the time?
- by Vladtsun Raide - at 2008.03.15 06:04:00
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3. In-Game Flickering And Launch Issues - in Windows [original thread]
ATI cards have been having issues with the new game. I get flashing if I stay logged in more than 3 minutes. The log in screen issue sounds more like difficulty accessing the server though. Just saw 37,000 logged in so I'm guessing it's packed.
- by Vladtsun Raide - at 2008.02.03 17:59:00
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4. ATI Graphics issues - in Issues, Workarounds & Localization [original thread]
I'm having similar issues with my Saphire Radeon x1900 GT. Only started patch before this last. It manifests as flashes and artifacts around open windows, not the ship and station. However, once it starts in Eve it extends over to another game I p...
- by Vladtsun Raide - at 2007.12.31 22:44:00
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5. Heavy Tractor Beam ? - in Player Features and Ideas Discussion [original thread]
When you wack your own mobs and you need to loot them, speed is often key (like ratting in -0.0). In that case a bigger tractor would be very helpful.
- by Vladtsun Raide - at 2007.08.09 04:08:00
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6. Warp scramble messages not being displayed or logged - in Issues, Workarounds & Localization [original thread]
It was while being warp scrambled after the penultimate patch that my game repeatedly crashed, FWIW.
- by Vladtsun Raide - at 2007.07.27 05:59:00
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7. Return Player's Full Ships When Bug Causes Their Destruction - in Player Features and Ideas Discussion [original thread]
I think the combo of my noobness and communication difficulties has rendered this suggestion unclear. The ship was returned to me with some modules intact. I logged in. The ship that had vaporized was waiting with about 3/8ths of the modules inta...
- by Vladtsun Raide - at 2007.07.27 03:07:00
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8. Return Player's Full Ships When Bug Causes Their Destruction - in Player Features and Ideas Discussion [original thread]
During the hijinks with the second to latest patch, I discovered that the game had become unstable when I was running a faction mission and being swarmed by 12 red dots. I relogged. Crashed. Relogged. Crashed. Did that about 8 times - getting a...
- by Vladtsun Raide - at 2007.07.26 20:48:00
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9. Some Tech 1 items which are better than their tech 2 counterparts - in Test Server Feedback [original thread]
Agree that T2 ammo and gun requirements are obscene, specially when we can all train Cruise to 3 in a day and pound the hell out of a gun ship. I'd like to see T2 improved, not 'named' reduced.
- by Vladtsun Raide - at 2007.07.26 08:20:00
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10. Last Patch Sucks Ass - in Test Server Feedback [original thread]
Originally by: Ssoraszh Tzarszh Thank you for your helpfull and detailed post. CCP will be at your beg and call 24/7. Please do not include any of the following: DXdiag output. Logserver log's. Detailed description on the bug acompanied b...
- by Vladtsun Raide - at 2007.07.25 17:27:00
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11. Last Patch Sucks Ass - in Test Server Feedback [original thread]
So this issue has been known for two weeks and they released the patch anyway. I'm smelling a major rewrite.
- by Vladtsun Raide - at 2007.07.25 06:14:00
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12. Last Patch Sucks Ass - in Test Server Feedback [original thread]
Since the last patch my client has begun crashing when a) using the market for some purchases to replace b) ships lost due to client crash during busy missions. The crashing stops when your ship is destroyed - oddly. So if you are willing to resta...
- by Vladtsun Raide - at 2007.07.24 18:36:00
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13. how is lag/desynch since "fix" patch? - in EVE General Discussion [original thread]
Last patch has caused uncontrollable crashing for me and others. Recommend you mish with ships you want to lose. Also recommend you create some kind of barrier for your sig line. Looks like it's part of your post.
- by Vladtsun Raide - at 2007.07.24 18:31:00
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14. Settings gone after Patch - in Issues, Workarounds & Localization [original thread]
Settings were fine until game started crashing on me. Then they reset semi-randomly with each crash.
- by Vladtsun Raide - at 2007.07.24 18:28:00
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15. Crashing since the Patch - in Issues, Workarounds & Localization [original thread]
dual core Opteron, AMD, win 2k. Crashing started during a faction mission (think it was when I got warp scrambled). Crashed repeatedly (8+ times) until my ship was destroyed. Oddly, then game stabilized. Then, when buying the replacement ship to...
- by Vladtsun Raide - at 2007.07.24 18:26:00
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16. Leave Pirates No Safety But Their Own, Attackable POS - in Test Server Feedback [original thread]
British pirates were welcome in Caribbean ports long as they plundered French and/or Spanish ships. Welcomed within the realms of deniability most likely. Soon as their were treaties in place to cease and desist the piracy - the pirates had to con...
- by Vladtsun Raide - at 2007.07.18 19:08:00
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17. Leave Pirates No Safety But Their Own, Attackable POS - in Test Server Feedback [original thread]
Originally by: Karlemgne Edited by: Karlemgne on 18/07/2007 01:44:02 *sigh* and *double sigh* ... This is such an horrible idea, I don't know what else to say. You might as well just say, "lets ban the accounts of everyone with a low...
- by Vladtsun Raide - at 2007.07.18 04:01:00
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18. Leave Pirates No Safety But Their Own, Attackable POS - in Test Server Feedback [original thread]
I'm suggesting that pirates be given no quarter but that which they can make themselves... and that that station be itself attackable. Piracy would be determined by attacking someone and receiving money from them or looting their cans shortly the...
- by Vladtsun Raide - at 2007.07.17 23:54:00
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19. Leave Pirates No Safety But Their Own, Attackable POS - in Test Server Feedback [original thread]
One unrealistic aspect of this game that gives a strong incentive to every maladjusted peep on the planet to pirate is that they can seek sanctuary in neutral structures (stations) with which they have no special arrangement. I suggest that pirat...
- by Vladtsun Raide - at 2007.07.16 06:02:00
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20. Transferring POS ownership??? - in Science and Industry [original thread]
Originally by: Joshua Foiritain Transferring ownership is only an option on stations/outposts, not starbases. Which would indicate that stations can be transferred. I believe I have witnessed a transfer recently.
- by Vladtsun Raide - at 2007.07.16 05:52:00
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